Welcome! Your experiment is in round of ( per player), with each round taking minutes. If each player role has at least % plays, the round will advance (with minutes of grace time).
Complete row plays:
/
Complete column plays:
/
There are zero players in one of the player roles: no payoffs can be
computed in this round.
Players waiting in the lobby: .
Welcome! Waiting for experiment to begin...
Welcome! Your experiment has finished. What follows are the winners and their rankings.
You may now compute winnings.
An error occurred: the experiment hasn't begun, hasn't ended, or has zero tickets.
Malformed input: try again.
You can now download and analyse the results, and players can still log in and see their
play history.
Experiment Control
Backup or wipe the database by clicking the button below.
When you back up, you're e-mailed a redacted copy of the database.
When you wipe, the experiment data (but not configuration) is wiped.
Wiping will trigger a backup as well.
To wipe, first verify that you really intend to do this by clicking the
checkbox.
Experiment Games
Experiment Players
Players in your experiment.
Click on a player to see their status.
Enable or disable a player by toggling the icon.
Row players are noted with , column players with
.
Add players to the game using this form.
Players consist of e-mail addresses separated by white-space (newlines, tabs, spaces, whatever).
If you set the
Allow Captive Playerstoggle, then players may add themselves. Captive players will not be e-mailed when the experiment is started, nor will they be remembered when the experiment is wiped. When you're finished adding all players, click
Resend Error Mailsto make sure they've been e-mailed their passwords.
Change Instructions
You may change the experiment instructions here.
Warning: this means that you've already messed up.
Be very, very careful about what you do here: you are changing a live experiment!
An unexpected error occurred.
Invalid instructions.
Experiment has already ended—what's the point?
Change E-mail
You should set the e-mail address to your address, as the system (or system administrator) will
mail you if it has issues.
You will be logged out after doing so.
An unexpected error occurred.
Invalid new or existing e-mail address.
Change Password
Set your password (at least one character) here.
You should do this when you first use the system, as the default is too easy.
It's up to you to make sure your password is secure.
You will be logged out after doing so.
An unexpected error occurred.
Invalid new or existing password.
E-Mail Server
In order to send e-mails to players, you need to configure a valid e-mail sending
service.
If you mess up, you can always fix this information after the game starts and re-try e-mails
that failed to send.
The following are your SMTP parameters.
Click
Send Testto send a test message to the administrator account (not the
from address!).
A test e-mail has been sent to .
If you do not receive it in a little while, please fix your mail settings.
The e-mail address will appear as the
fromaddress on all e-mails the system sends out. Make sure this is a real address so participants can write to you! The server is your SMTP server. It must be encrypted (SSL/TLS), and be in the form
smtp://the.server.name:port, where the port is usually 25, 465, or 587. (It can be anything, though.) The username and password are used to log into your server. Your password is stored on the gamelab server: make sure it's something random and not used elsewhere!
An unexpected error occurred.
Invalid new or existing parameters.